Pace: Continuous action: a 120-second district, six buildings in 60 seconds, a 90-second combo challenge and an endless city.
An example decision
A facade begins shaking while you are high up. Jump toward the next building, earn the escape bonus and continue the chain before four seconds pass.
How to play
You are an axolotl much too big for this city. Climb the sides, smash windows and leap to safety when the building starts shaking. Chain your smashes to charge a roar that wrecks everything nearby.
Approach a building side and hold up to climb. Punch windows at your height. Break enough and the building starts shaking: jump away before it collapses.
Climb while holding Punch to smash windows on several floors. Jump away when the warning appears. Save your roar to break multiple windows and clear nearby projectiles at once.
Controls
Desktop
Arrows / W A S D: move and climbSpace: hold to punchX: jump · F: roar
Mobile and tablet
Hold up beside a wall. You can climb and punch with two fingers. Jump takes you off the wall; hold left or right to choose a direction.
Modes and scoring
Neighborhood demolition
Flatten all three buildings in two minutes. Climb, smash windows and jump clear before they collapse.
Approach a building side and hold up to climb. Punch windows at your height. Break enough and the building starts shaking: jump away before it collapses.
Hold Punch to break your side of the facade; jump to the other side to keep smashing. Chained smashes charge Roar and multiply points. Burritos restore energy; batteries charge your roar. Drones mark their aim before firing: move away.
Scoring: Window: 75 points, up to ×5 with a chain. Building: 600. Escape a collapse: 400 extra. Drone: 200. Win bonus: 5 per remaining energy point and second.
Rush wrecking
Six buildings, two blocks and just 60 seconds. Use your roar to clear the way.
Flatten six buildings in 60 seconds. Clear a block to move to the next. Collect batteries and roar near several windows.
Hold Punch to break your side of the facade; jump to the other side to keep smashing. Chained smashes charge Roar and multiply points. Burritos restore energy; batteries charge your roar. Drones mark their aim before firing: move away.
Scoring: Window: 75 points, up to ×5 with a chain. Building: 600. Escape a collapse: 400 extra. Drone: 200. Win bonus: 5 per remaining energy point and second.
Keep smashing
Chain eight broken windows with no damage and no gap longer than four seconds. You have 90 seconds.
Chain eight broken windows in level 1. Each smash resets a four-second window. Taking damage breaks the chain; the target grows with each level.
Hold Punch to break your side of the facade; jump to the other side to keep smashing. Chained smashes charge Roar and multiply points. Burritos restore energy; batteries charge your roar. Drones mark their aim before firing: move away.
Scoring: Window: 75 points, up to ×5 with a chain. Building: 600. Escape a collapse: 400 extra. Drone: 200. Win bonus: 5 per remaining energy point and second.
Endless city
Flatten blocks until your energy runs out. Each completed block restores 15 energy.
Flatten all three towers to reach the next block. Keep your energy and roar charge, and recover 15 energy for completing a block. The run ends at zero energy.
Hold Punch to break your side of the facade; jump to the other side to keep smashing. Chained smashes charge Roar and multiply points. Burritos restore energy; batteries charge your roar. Drones mark their aim before firing: move away.
Scoring: Window: 75, up to ×5 with a chain. Building: 600. Escape a collapse: 400 extra. Drone: 200.
Solo or with other players
This is a single-player game. Practice and improve your own score.
Compare and choose
We compare game rules and controls. Stated times are mode limits, not average durations. Recommendations are editorial. How we prepare these facts.