Splitting a large bubble creates smaller ones. Precision mode limits your available shots.
Pace: Continuous action; the timed chaos mode has 60 seconds.
An example decision
If several bubbles cross the same vertical line, you can prepare a charged shot. First check that the nearest bounce will not hit you while charging.
How to play
One harpoon at a time: aim carefully as you dodge the bounces. Hold and release to pierce up to three balloons. Catch falling power-ups: double harpoon, shield and freeze.
Move left and right and shoot upward. Big balloons split into two smaller ones. Pop the smallest ones too.
Watch the bounce before firing. Your normal harpoon must disappear before you fire again; use charged shots to pierce bubbles and collect power-ups when the path is safe.
Controls
Desktop
← → / A D: moveSpace: fireHold and release: chargeF: freeze the arena
Mobile and tablet
Hold the arrows to move. Tap Fire; hold and release to charge. Tap Freeze to stop the balloons.
Modes and scoring
The funfair
Clear the arena: big balloons split until they disappear. You have three lives.
Move left and right and shoot upward. Big balloons split into two smaller ones. Pop the smallest ones too.
Wait for the harpoon to disappear. Hold and release to pierce up to three balloons. Collect double harpoon (10 s), shield (one hit) and freeze (+1). Freeze lasts 3 s and recharges every 12 hits.
Scoring: Big balloon: 40; medium: 70; small: 100. Chain hits less than two seconds apart for 15 more per link, up to +75. Clear the level for 200 per life and 5 per remaining second.
One minute of chaos
Pop the target number within 60 seconds. New waves keep coming.
Reach the target hits within 60 seconds. Clear the arena for another wave; every split counts.
Wait for the harpoon to disappear. Hold and release to pierce up to three balloons. Collect double harpoon (10 s), shield (one hit) and freeze (+1). Freeze lasts 3 s and recharges every 12 hits.
Scoring: Big balloon: 40; medium: 70; small: 100. Chain hits less than two seconds apart for 15 more per link, up to +75. Clear the level for 200 per life and 5 per remaining second.
Make it count
Clear the arena with limited shots. A charged harpoon can hit three balloons.
Clear the arena with the ammo shown. Regular and charged harpoons both use one shot; charging lets you hit up to three balloons.
Wait for the harpoon to disappear. Hold and release to pierce up to three balloons. Collect double harpoon (10 s), shield (one hit) and freeze (+1). Freeze lasts 3 s and recharges every 12 hits.
Scoring: Big balloon: 40; medium: 70; small: 100. Chain hits less than two seconds apart for 15 more per link, up to +75. Clear the level for 200 per life and 5 per remaining second.
Keep the party going
Keep clearing waves as long as you have any of your three lives left.
Clear waves of balloons and protect your three lives. The next wave arrives after a short warning. Each wave bounces faster.
Wait for the harpoon to disappear. Hold and release to pierce up to three balloons. Collect double harpoon (10 s), shield (one hit) and freeze (+1). Freeze lasts 3 s and recharges every 12 hits.
Scoring: Big: 40; medium: 70; small: 100. Chains add up to 75 per hit. Each cleared wave earns 250 points.
Solo or with other players
This is a single-player game. Practice and improve your own score.
Compare and choose
We compare game rules and controls. Stated times are mode limits, not average durations. Recommendations are editorial. How we prepare these facts.