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Spatial logic puzzles

Bright Path

Connect paths, find exits and solve mirror patterns and mental routes in Bright Path.

Play free

No download · Browser · Mobile and desktop

Players
1 player
Modes
4
Price
Free
Languages
Español · English

By the ChocoJuegos team · Naviria Labs · Updated September 14, 2026

What this game offers

Build routes, rotate segments, complete reflections or mentally follow arrows to a cell.

You may enjoy it if…

You enjoy imagining a route or transformation before touching the board.

Start with The Way Out.

What to keep in mind

The path mode allows side-adjacent moves, not diagonals. The compass mode asks only for the final destination.

Pace: Calm pace has no timer; the timed pace adds time pressure.

An example decision

In the pipe mode, trace the connection from entrance to exit. Rotate the segment that breaks the connection before checking the route.

How to play

Find exits, connect sections, complete reflections or follow a compass. Imagine it first, then make it happen.

Guide the light to the flag through adjacent empty cells.

Break the route into sections. For pipes, start at the entrance and check every connection; for mirrors, compare each cell’s distance from the axis.

Controls

Desktop

← ↑ ↓ →: move Click: adjacent cell

Mobile and tablet

Tap the options. Use arrow keys on boards when playing with a keyboard.

Modes and scoring

The Way Out

Guide the light to the exit. You can only move to a free neighboring cell.

Guide the light to the flag through adjacent empty cells.

Each move crosses a side, never a diagonal.

Scoring: 100 per challenge solved + 25 per level − 10 per mistake − 15 per hint. Never below zero. No timer or attempt limit.

Light the Path

Rotate sections to connect entrance and exit. Then check the route.

Tap a section to rotate it a quarter turn.

Connect the top-left entrance to the bottom-right exit and press Light the path.

Controls for this mode: Tab · Enter: choose. Tap the options. Use arrow keys on boards when playing with a keyboard.

Scoring: 100 per challenge solved + 25 per level − 10 per mistake − 15 per hint. Never below zero. No timer or attempt limit.

The Other Side

Mark the cells that would reflect the picture in a mirror.

Look at the picture and mirror direction.

Mark its reflection and check it. Tap a cell again to clear it.

Controls for this mode: Tab · Enter: choose. Tap the options. Use arrow keys on boards when playing with a keyboard.

Scoring: 100 per challenge solved + 25 per level − 10 per mistake − 15 per hint. Never below zero. No timer or attempt limit.

Pocket Compass

Follow the arrows mentally from the starting cell and point to where you'd end up.

Start at the circle and follow the arrows in your head.

Each arrow moves one cell. Tap only the final destination.

Controls for this mode: Tab · Enter: choose. Tap the options. Use arrow keys on boards when playing with a keyboard.

Scoring: 100 per challenge solved + 25 per level − 10 per mistake − 15 per hint. Never below zero. No timer or attempt limit.

Solo or with other players

This is a single-player game. Practice and improve your own score.

Compare and choose

We compare game rules and controls. Stated times are mode limits, not average durations. Recommendations are editorial. How we prepare these facts.

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