Spatial logic puzzles
Bright Path
Connect paths, find exits and solve mirror patterns and mental routes in Bright Path.
Play free ▶No download · Browser · Mobile and desktop
- Players
- 1 player
- Modes
- 4
- Price
- Free
- Languages
- Español · English
By the ChocoJuegos team · Naviria Labs · Updated September 14, 2026
What this game offers
Build routes, rotate segments, complete reflections or mentally follow arrows to a cell.
- Four modes pose spatial problems with different actions.
- Calm pace lets you study the drawing before answering.
You may enjoy it if…
You enjoy imagining a route or transformation before touching the board.
Start with The Way Out.
What to keep in mind
The path mode allows side-adjacent moves, not diagonals. The compass mode asks only for the final destination.
Pace: Calm pace has no timer; the timed pace adds time pressure.
An example decision
In the pipe mode, trace the connection from entrance to exit. Rotate the segment that breaks the connection before checking the route.
How to play
Find exits, connect sections, complete reflections or follow a compass. Imagine it first, then make it happen.
Guide the light to the flag through adjacent empty cells.
Break the route into sections. For pipes, start at the entrance and check every connection; for mirrors, compare each cell’s distance from the axis.
Controls
Desktop
← ↑ ↓ →: move Click: adjacent cell
Mobile and tablet
Tap the options. Use arrow keys on boards when playing with a keyboard.
Modes and scoring
The Way Out
Guide the light to the exit. You can only move to a free neighboring cell.
Guide the light to the flag through adjacent empty cells.
Each move crosses a side, never a diagonal.
Scoring: 100 per challenge solved + 25 per level − 10 per mistake − 15 per hint. Never below zero. No timer or attempt limit.
Light the Path
Rotate sections to connect entrance and exit. Then check the route.
Tap a section to rotate it a quarter turn.
Connect the top-left entrance to the bottom-right exit and press Light the path.
Controls for this mode: Tab · Enter: choose. Tap the options. Use arrow keys on boards when playing with a keyboard.
Scoring: 100 per challenge solved + 25 per level − 10 per mistake − 15 per hint. Never below zero. No timer or attempt limit.
The Other Side
Mark the cells that would reflect the picture in a mirror.
Look at the picture and mirror direction.
Mark its reflection and check it. Tap a cell again to clear it.
Controls for this mode: Tab · Enter: choose. Tap the options. Use arrow keys on boards when playing with a keyboard.
Scoring: 100 per challenge solved + 25 per level − 10 per mistake − 15 per hint. Never below zero. No timer or attempt limit.
Pocket Compass
Follow the arrows mentally from the starting cell and point to where you'd end up.
Start at the circle and follow the arrows in your head.
Each arrow moves one cell. Tap only the final destination.
Controls for this mode: Tab · Enter: choose. Tap the options. Use arrow keys on boards when playing with a keyboard.
Scoring: 100 per challenge solved + 25 per level − 10 per mistake − 15 per hint. Never below zero. No timer or attempt limit.
Solo or with other players
This is a single-player game. Practice and improve your own score.