Two-player mode is local. If each person uses a separate device, choose a game with online rooms.
Pace: Moving-ball action; the standard duel is first to five points.
An example decision
With two balls, one may head toward your goal while you return the other. Check both trajectories before moving to an extreme.
How to play
Choose a duel to five points, two balls at once, portals that change their path or three shields to destroy. Play against the computer or share a screen.
Move your paddle up and down. Hit with an edge to change the outgoing angle.
Hit near the paddle edge to open the angle. With two balls, prioritize the one that will reach your side first.
Controls
Desktop
W / SMouse: blue paddle
Mobile and tablet
Swipe up and down on the control outside the court. Don't cover the paddle.
Modes and scoring
Classic Duel
First to five. Place the ball far from the rival paddle.
Move your paddle up and down. Hit with an edge to change the outgoing angle.
First to five wins. In solo mode, you control blue.
Scoring: Each blue goal adds 100 points to your score. Your rival's score is stored separately.
Double Trouble
Two balls in play. Each can score a point.
Watch both balls: each one can score a goal.
After scoring, that ball returns to the center while the other stays in play.
Scoring: Each blue goal earns 100 points. Reach five to win.
Portal Hop
The two center gates swap the ball's height.
Return the ball and predict which portal it will reappear from.
Entering one center portal sends the ball out of the other at a different height.
Scoring: 100 points per blue goal. Portals change the trajectory, not the goal's value.
Fortress Breaker
Each back wall has three shields. Break all three to win.
Aim the ball at the three shields on your rival's back wall.
Break all of them to win. At later levels, each shield withstands more hits.
Scoring: Each blue ball reaching the rival's back wall earns 100 points. Break all three shields to win.
Solo or with other players
Play the computer or share one device with another person. Two-player mode uses one screen, not an online room.
Controls for two people: Blue: W / S · Pink: ↑ / ↓. Each player swipes on their side's control, outside the court.
Compare and choose
We compare game rules and controls. Stated times are mode limits, not average durations. Recommendations are editorial. How we prepare these facts.