Carrying the spark is not always good: in overload mode you must pass it before it explodes.
Pace: Simultaneous action; online rooms last up to 60 seconds.
An example decision
In zone mode, stealing the spark outside the lit area is not enough to score. Find a route into the zone and save your dash to enter or escape.
How to play
One spark and six robots who aren't keen on sharing. Keep it, deliver it, carry it into the spotlight or pass it before it bursts. Four ways to settle the score.
Pick up the spark and keep it. If someone else has it, touch them to steal it.
Boost needs a direction. Save a charge to escape after stealing the spark and use the minimap to avoid being surrounded.
Controls
Desktop
W A S D / arrowsSpace: boost
Mobile and tablet
Drag the movement control and tap Boost to accelerate.
Modes and scoring
Mine for a Moment
Keep the spark: every second counts. Touch the carrier to steal it.
Pick up the spark and keep it. If someone else has it, touch them to steal it.
Use boost to open a gap or close the distance. It recharges after use.
Scoring: 10 points per second holding the spark. Most total possession time wins.
Express Delivery
Take the spark to the lit base. Each delivery changes the destination.
Take the spark to the lit base. Then find the next destination.
Others can steal it before you arrive. Boost to escape or intercept.
Scoring: Each delivery earns 100 points. Most deliveries wins.
In the Spotlight
Score by carrying the spark inside a moving zone.
Keep the spark inside the active spotlight to score.
Carrying it outside the spotlight earns nothing. The zone moves and everyone can steal the spark.
Scoring: 10 points per second holding the spark in the spotlight.
Pass It On
Touch a rival to pass the spark before it bursts. You have two lives.
If you have the spark, touch another robot to pass it before it bursts.
You start with two lives. Boost to reach someone or escape the carrier.
Scoring: Each second without the spark earns 10 points. Ranking uses lives remaining first, then time spent safe.
Solo or with other players
Solo play and online rooms for 1 to 6 players. Up to six players share the arena. Public rooms start after five minutes or when full; in private rooms, the host chooses the rules and starts the game. The computer fills empty spots.
Online room modes: Mine for a Moment, Express Delivery, In the Spotlight, Pass It On.