Brick breaking game
Wild Bounce
Move the paddle and control the bounce through walls, reactors, rescues and sieges in Wild Bounce.
Play free ▶No download · Browser · Mobile and desktop
- Players
- 1 player
- Modes
- 4
- Price
- Free
- Languages
- Español · English
By the ChocoJuegos team · Naviria Labs · Updated September 14, 2026
What this game offers
Control a paddle to aim bounces at blocks, a core or capsules you must catch.
- The bounce angle lets you aim at particular areas of the wall.
- Rescue combines breaking capsules with catching their contents.
You may enjoy it if…
You enjoy following trajectories and adjusting a paddle rather than shooting.
Start with Demolition.
What to keep in mind
In rescue mode, breaking a capsule is not enough: you also have to catch it with the paddle.
Pace: Continuous action; siege mode adds descending walls.
An example decision
A capsule drops while the ball returns. Decide how to position the paddle to catch it while keeping track of the next bounce.
How to play
Demolish walls, crack a reactor, catch capsules with your paddle or stop an endless siege. Every bounce has a purpose.
Move the paddle to return the ball and break every block.
Use the paddle edges to change the outgoing angle. When a power-up drops, do not lose track of the ball just to collect it.
Controls
Mobile and tablet
Swipe left or right on the control below the board.
Modes and scoring
Demolition
Clear a complete wall. Special blocks drop pickups.
Move the paddle to return the ball and break every block.
The ball must land on the paddle. Losing all three lives ends the attempt.
Scoring: Each hit that damages a block earns 20 points, even if it needs several hits.
Reactor
The ball must hit the core, protected by moving gates.
Send the ball between the gates to hit the core above.
The gates move. The number on the core shows its remaining hits.
Scoring: Each core hit earns 20 points. Bouncing off a gate earns nothing.
Capsule Rescue
Break the blue capsules and catch what falls with your paddle.
Break the blue capsules and catch what falls with your paddle.
A capsule that misses the paddle ends the attempt. Breaking it is only step one.
Scoring: 20 points per block hit. Capsules collected determine whether you complete the level.
Endless Siege
The walls descend. Destroy them before they cross the red line.
Return the ball and open gaps in the descending walls.
A block reaching the red line ends the game. They arrive faster and faster.
Scoring: 20 points per hit that damages a block. Keep going to score more.
Solo or with other players
This is a single-player game. Practice and improve your own score.