Edge and body rules change by mode. Turbo leaves less time to correct your route.
Pace: Continuous movement; objectives or an endless trail depending on the mode.
An example decision
In courier mode, before collecting more fruit, check whether you can reach the blue depot. Delivering shortens your body and can free space for the next route.
How to play
Choose between delivering fruit, opening an exit, collecting keys or surviving a trail that never disappears.
Change direction to collect fruit. Once you have enough, find the exit.
Leave turning space as your body grows. In the endless trail mode, the trail stays, so every turn affects how much board remains.
Controls
Desktop
← ↑ ↓ →Space: turbo
Mobile and tablet
Swipe to turn or use the large arrows. Hold Turbo to accelerate.
Modes and scoring
Orchard Exit
Eat the required fruit and enter the exit that appears.
Change direction to collect fruit. Once you have enough, find the exit.
Don't cross your body or hit obstacles. The exit opens when you reach the target.
Scoring: 20 points per fruit, or 30 while using turbo.
Courier Snake
Take fruit to the blue warehouse. Each delivery shortens your body.
Collect fruit and take it to the blue warehouse. Deliveries shorten your body.
You can carry several fruits to the warehouse at once. Keep your return route open.
Scoring: 20 per fruit, or 30 with turbo. Each loaded trip to the warehouse adds 100.
Keys to the Garden
Collect keys to open the portals, then find the exit.
Collect the required keys to open the portals. Then reach the exit.
Each portal leads to the other; keep your landing spot clear.
Scoring: Each key earns 20 points, or 30 while using turbo.
Endless Trail
Your trail never disappears. Edges connect to the opposite side.
Leave a trail without crossing it. Go off one edge and appear on the opposite side.
Your trail never shrinks. Your speed increases as you play.
Scoring: Each cell traveled without crashing earns 10 points.
Solo or with other players
This is a single-player game. Practice and improve your own score.
Compare and choose
We compare game rules and controls. Stated times are mode limits, not average durations. Recommendations are editorial. How we prepare these facts.