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Pie throwing arcade

Pie Pandemonium!

Protect your lane, peek out to throw and return incoming pies in a restaurant food fight.

Play free

No download · Browser · Mobile and desktop

Players
1 player
Modes
4
Price
Free
Languages
Español · English

By the ChocoJuegos team · Naviria Labs · Updated September 14, 2026

What this game offers

Protect a lane, peek out to throw pies and return attacks at the last moment.

You may enjoy it if…

You enjoy deciding whether to attack, take cover or wait for an opening.

Start with Pie Fight.

What to keep in mind

The limited-ammo mode gives 24 pies to land 12 hits. Throwing without checking wastes opportunities.

Pace: Continuous action; hit targets or survival objectives.

An example decision

If an opponent raises a tray, it blocks a normal pie. Switch targets or charge an XXL, first checking whether an attack is incoming.

How to play

An elegant restaurant, three waiters, and a pie fight. Protect one lane, pop up to throw, and return pies at the last moment.

Choose 1, 2, or 3 to cover a row. Tap for a quick pie. Hold and release for XXL. Charging leaves you exposed; switching rows cancels without using a pie.

Learn when to peek out before chaining throws. An incoming pie can become an opportunity if you return it at the right moment.

Controls

Desktop

1 / 2 / 3: protect lane ↑ / ↓: switch Space: tap or hold and release F: special

Mobile and tablet

Tap Throw for a quick pie. Hold and release when it says XXL to break trays. Charging leaves you exposed; switching rows cancels the charge.

Modes and scoring

Pie Fight

Land the target number of pie hits before taking five. Select a waiter to duck; throwing leaves them exposed.

Choose 1, 2, or 3 to cover a row. Tap for a quick pie. Hold and release for XXL. Charging leaves you exposed; switching rows cancels without using a pie.

A tray blocks regular pies for a few seconds. Switch targets or break it with an XXL pie, a perfect return, or Special.

Scoring: Hit: 100 × multiplier (up to ×5). XXL and golden pies: double. Broken tray: +150. Perfect dodge: +75. Each XXL uses one pie. A miss, block or hit breaks the combo. On victory: 150 per remaining life.

The Last Tray

Every pie counts: use your limited supply to reach the hit target. Wait for your opponent to pop up.

Choose 1, 2, or 3 to cover a row. Tap for a quick pie. Hold and release for XXL. Charging leaves you exposed; switching rows cancels without using a pie.

A tray blocks regular pies for a few seconds. Switch targets or break it with an XXL pie, a perfect return, or Special.

Scoring: Hit: 100 × multiplier (up to ×5). XXL and golden pies: double. Broken tray: +150. Perfect dodge: +75. Each XXL uses one pie. A miss, block or hit breaks the combo. On victory: 150 per remaining life.

Return to Chef

Counterattacks only. Switch to the threatened lane just before impact to return the pie. Reach the perfect-return target.

No regular throws here. Watch all three rows and switch to the threatened one in the final 0.25 seconds to return the pie automatically.

Select the threatened row just before impact. Returned pies also break trays for an extra 150 points.

Scoring: Each perfect return earns 75. A golden pie hitting the opponent earns 200 × multiplier. Complete the required returns and earn 150 per remaining life. Breaking a tray adds 150 points.

Endless Banquet

Five lives, unlimited pies, and an increasingly chaotic restaurant.

Choose 1, 2, or 3 to cover a row. Tap for a quick pie. Hold and release for XXL. Charging leaves you exposed; switching rows cancels without using a pie.

A tray blocks regular pies for a few seconds. Switch targets or break it with an XXL pie, a perfect return, or Special.

Scoring: Hit: 100 × multiplier (up to ×5). XXL and golden pies: double. Broken tray: +150. Perfect dodge: +75. Each XXL uses one pie. A miss, block or hit breaks the combo. Each second survived earns 10 points.

Solo or with other players

This is a single-player game. Practice and improve your own score.

Compare and choose

We compare game rules and controls. Stated times are mode limits, not average durations. Recommendations are editorial. How we prepare these facts.

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