It is single-player despite opponents sharing the arena. Phase crosses trails but does not protect against the boundary.
Pace: Continuous movement; collapse mode starts shrinking the arena at 16 seconds.
An example decision
An opponent closes your corridor with a trail. If phase is ready, you can cross it; first check that there is room to turn on the other side.
How to play
Your trail is a trap. Your phase jump is a second chance. Cut off rivals, graze their trails to recharge boost and be the last light on the grid.
You against three bikes. Cut off their routes and be the last light on the grid.
Leave an exit before closing an area. A phase jump can cross a hazard, but you still need to plan the next turn.
Controls
Desktop
Arrows / WASD: steerSpace: phaseShift: hold to boost
Mobile and tablet
Each tap on ↶ or ↷ turns 90° relative to the bike’s heading. Holding does not repeat the turn. Tap Phase to cross a trail. Tap Turbo to turn it on and again to turn it off; it stops when empty. You can also swipe toward your destination.
Modes and scoring
Circuit zero
You against three bikes. Cut off their routes and be the last light on the grid.
You against three bikes. Cut off their routes and be the last light on the grid.
Phase lasts 0.62 s and recharges in 7 s: cross trails without leaving one, but the boundary is still lethal. Boost drains energy. Golden cores refill it.
Scoring: 10 points per second, 500 per rival hitting your trail and 15 per rival segment you graze. Chain cuts within 6 s for a multiplier. Cores give 100; winning gives 1,000 plus 10 per remaining second.
Head to head
One rival and longer-lasting trails. Claim space before springing the trap.
One rival and longer-lasting trails. Claim space before springing the trap.
Phase lasts 0.62 s and recharges in 7 s: cross trails without leaving one, but the boundary is still lethal. Boost drains energy. Golden cores refill it.
Scoring: 10 points per second, 500 per rival hitting your trail and 15 per rival segment you graze. Chain cuts within 6 s for a multiplier. Cores give 100; winning gives 1,000 plus 10 per remaining second.
Collapse
The arena starts shrinking after 16 seconds. Eliminate everyone or survive one minute.
The arena starts shrinking after 16 seconds. Eliminate everyone or survive one minute.
Phase lasts 0.62 s and recharges in 7 s: cross trails without leaving one, but the boundary is still lethal. Boost drains energy. Golden cores refill it.
Scoring: 10 points per second, 500 per rival hitting your trail and 15 per rival segment you graze. Chain cuts within 6 s for a multiplier. Cores give 100; winning gives 1,000 plus 10 per remaining second.
Endless
Rivals return. You have one life: chain cuts and beat your best.
Rivals return. You have one life: chain cuts and beat your best.
Phase lasts 0.62 s and recharges in 7 s: cross trails without leaving one, but the boundary is still lethal. Boost drains energy. Golden cores refill it.
Scoring: 10 points per second, 500 per cut, 15 per close call and 100 per core. Cuts less than 6 s apart multiply their reward. There is no victory bonus.
Solo or with other players
This is a single-player game. Practice and improve your own score.
Compare and choose
We compare game rules and controls. Stated times are mode limits, not average durations. Recommendations are editorial. How we prepare these facts.