Cars do not push each other. The four solo modes are not four different rulesets for online rooms.
Pace: Continuous racing; online races have three laps and up to 90 seconds.
An example decision
Before a tight corner, brake before turning and save turbo for the exit. In delivery mode, leaving the asphalt also damages packages.
How to play
Race for the podium, beat the clock, protect a delivery or master drifting. Each mode takes you through four tracks with its own levels.
The car accelerates automatically. Turn early, brake at corners and complete three laps.
Brake before a corner and boost once the car points toward the exit. Online, following the track checkpoints matters more than cutting across the course.
Controls
Desktop
← → / A D: steer↓: brakeSpace: turboR: back to track
Mobile and tablet
Hold the arrows to steer. Use Brake and Turbo with your other thumb.
Modes and scoring
Grand Prix
Gain places against five drivers. A podium finish unlocks the next race.
The car accelerates automatically. Turn early, brake at corners and complete three laps.
Follow the track in order. The display shows the position needed to complete the level.
Scoring: Base of 1,000 points minus 5 per race second, with a minimum of zero. Complete the objective to set a record.
Against the Clock
Race alone: complete a lap before time runs out.
Complete a lap before the clock reaches zero.
Follow the entire track in order; crossing the finish through a shortcut doesn't complete a lap.
Scoring: 1,000 minus 5 per race second. Finish sooner for a higher score.
Express Delivery
Collect packages in order and take them to the finish. Leaving the road damages cargo.
Collect packages in order and cross the finish with your cargo intact.
Leaving the road damages the cargo. You need every package and cargo health above zero.
Scoring: Time base: 1,000 − 5 per second, minimum zero; plus 100 per package collected.
Drift School
Earn drifting seconds on the road and complete the lap.
Drift on the road, then complete the lap.
The display shows the required drifting seconds. Drifting off the track doesn't count.
Scoring: Time base plus 20 per valid drifting second. The total is rounded.
Solo or with other players
Solo play and online rooms for 1 to 6 players. Public rooms rotate through four tracks and start after five minutes or when full. In private rooms, the host chooses the track and starts; six drivers trigger an automatic start.
Online room rules
The car accelerates automatically. Turn early, brake at corners and complete three laps.
Follow the track in order and cross the finish after three laps. Cars don't push each other.
Online scoring: Ranking uses the time for three laps: lower is better. Your history keeps total time, position and best lap.