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Box and route puzzles

Warehouse Express

Push boxes, plan deliveries and solve routes with ice, keys and doors in Warehouse Express.

Play free

No download · Browser · Mobile and desktop

Players
1 player
Modes
4
Price
Free
Languages
Español · English

By the ChocoJuegos team · Naviria Labs · Updated September 14, 2026

What this game offers

Solve routes by pushing boxes, collecting orders, sliding or opening doors with keys.

You may enjoy it if…

You want to plan a sequence of moves and review its consequences.

Start with Every Box in Place.

What to keep in mind

In box mode you can only push: a corner can trap a piece. On ice you must stop on the exit.

Pace: No countdown; routes proceed one move at a time.

An example decision

Before pushing a box toward its target, check whether you can stand behind it for the next push. Getting close does not guarantee that you can finish.

How to play

Every box has a destination. The path is up to you.

Push every box onto a marked target. You can't pull boxes.

Plan backward from the destination. Boxes can be pushed but not pulled: placing one against a wall can block the only useful route.

Controls

Desktop

← ↑ ↓ →: move Z: undo

Mobile and tablet

Use the four arrows below the warehouse. One tap, one move.

Modes and scoring

Every Box in Place

Push every box onto a marked target. You can't pull boxes.

Push every box onto a marked target. You can't pull boxes.

A box in a corner can get stuck. Use Undo if you need it.

Scoring: On completion: 1,000 points minus 10 per move beyond the shortest route, 100 per hint and 20 per undo. Minimum: 100. Restarting keeps your move count.

Orders in Order

Collect the packages in order and reach the exit by the shortest route.

Collect the packages in order and reach the exit by the shortest route.

Collect 1 first, then 2, and so on until the exit.

Scoring: On completion: 1,000 points minus 10 per move beyond the shortest route, 100 per hint and 20 per undo. Minimum: 100. Restarting keeps your move count.

Slippery Floor

Each move continues until you hit a wall. Stop right on the exit.

Each move continues until you hit a wall. Stop right on the exit.

The exit only counts if your slide ends on it; passing over it isn't enough.

Scoring: On completion: 1,000 points minus 10 per move beyond the shortest route, 100 per hint and 20 per undo. Minimum: 100. Restarting keeps your move count.

Keys to the Exit

Collect keys to open their doors and reach the exit.

Collect keys to open their doors and reach the exit.

Keys and doors share a letter. Picking up a key opens its door.

Scoring: On completion: 1,000 points minus 10 per move beyond the shortest route, 100 per hint and 20 per undo. Minimum: 100. Restarting keeps your move count.

Solo or with other players

This is a single-player game. Practice and improve your own score.

Compare and choose

We compare game rules and controls. Stated times are mode limits, not average durations. Recommendations are editorial. How we prepare these facts.

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