In box mode you can only push: a corner can trap a piece. On ice you must stop on the exit.
Pace: No countdown; routes proceed one move at a time.
An example decision
Before pushing a box toward its target, check whether you can stand behind it for the next push. Getting close does not guarantee that you can finish.
How to play
Every box has a destination. The path is up to you.
Push every box onto a marked target. You can't pull boxes.
Plan backward from the destination. Boxes can be pushed but not pulled: placing one against a wall can block the only useful route.
Controls
Desktop
← ↑ ↓ →: moveZ: undo
Mobile and tablet
Use the four arrows below the warehouse. One tap, one move.
Modes and scoring
Every Box in Place
Push every box onto a marked target. You can't pull boxes.
Push every box onto a marked target. You can't pull boxes.
A box in a corner can get stuck. Use Undo if you need it.
Scoring: On completion: 1,000 points minus 10 per move beyond the shortest route, 100 per hint and 20 per undo. Minimum: 100. Restarting keeps your move count.
Orders in Order
Collect the packages in order and reach the exit by the shortest route.
Collect the packages in order and reach the exit by the shortest route.
Collect 1 first, then 2, and so on until the exit.
Scoring: On completion: 1,000 points minus 10 per move beyond the shortest route, 100 per hint and 20 per undo. Minimum: 100. Restarting keeps your move count.
Slippery Floor
Each move continues until you hit a wall. Stop right on the exit.
Each move continues until you hit a wall. Stop right on the exit.
The exit only counts if your slide ends on it; passing over it isn't enough.
Scoring: On completion: 1,000 points minus 10 per move beyond the shortest route, 100 per hint and 20 per undo. Minimum: 100. Restarting keeps your move count.
Keys to the Exit
Collect keys to open their doors and reach the exit.
Collect keys to open their doors and reach the exit.
Keys and doors share a letter. Picking up a key opens its door.
Scoring: On completion: 1,000 points minus 10 per move beyond the shortest route, 100 per hint and 20 per undo. Minimum: 100. Restarting keeps your move count.
Solo or with other players
This is a single-player game. Practice and improve your own score.
Compare and choose
We compare game rules and controls. Stated times are mode limits, not average durations. Recommendations are editorial. How we prepare these facts.