With traffic lights, a clear path is not enough: you also need green. Hints and manual light changes cost points.
Pace: No countdown in the untimed mode; a timer in rush mode.
An example decision
From level 4, an exiting horizontal car switches the light to vertical. Before releasing it, check which vertical vehicle you could free next.
How to play
Everyone wants out, but order matters. Tap each vehicle to send it forwards. Arrows disappear after level 2; from level 4, each exit switches the light between horizontal and vertical. Plan the next exit and clear the lot.
Tap a vehicle: it drives straight forwards. The entire path must be clear. Levels 1 and 2: arrow hints. Level 3: no arrows. From level 4: traffic lights.
Vehicles drive forwards; arrows appear only in levels 1 and 2. From level 4, each exit switches the traffic light between horizontal and vertical. Prepare the next exit before tapping to avoid a manual light change costing 60 points.
Controls
Desktop
Click: send a vehicle outTab: choose a vehicleEnter / Space: leave
Mobile and tablet
Tap a vehicle to send it forwards. No dragging. With traffic lights, only the green axis can leave. Change light costs 60 points; Hint highlights a valid exit for 80.
Modes and scoring
No rush
Clear the lot. Each vehicle drives forwards when its path is clear. From level 4, watch the traffic lights.
Tap a vehicle: it drives straight forwards. The entire path must be clear. Levels 1 and 2: arrow hints. Level 3: no arrows. From level 4: traffic lights.
Each exit switches the light: horizontal or vertical. A red light or blocked path counts as a mistake. Change light costs 60 points; Hint shows a valid exit for 80. Three stars: no mistakes, hints or manual changes.
Scoring: Each vehicle scores 100 points. Clearing the lot adds 300 plus 20 per level. Each mistake costs 35, each hint 80 and each manual light change 60, without going below zero.
Not a scratch
Clear the lot with no more than two mistakes. A blocked path or red light counts as a mistake; the third ends your run.
Get every vehicle out carefully. You can make two mistakes; the third blocked exit or red light ends the game. Changing the light costs points but does not count as a mistake.
Each exit switches the light: horizontal or vertical. A red light or blocked path counts as a mistake. Change light costs 60 points; Hint shows a valid exit for 80. Three stars: no mistakes, hints or manual changes.
Scoring: Each vehicle scores 100 points. Clearing the lot adds 300 plus 20 per level. Each mistake costs 35, each hint 80 and each manual light change 60, without going below zero.
Happy hour
Let every vehicle out before the timer runs out.
Clear the lot before the timer runs out. From level 4, each exit changes the light: prepare a car on the other axis before you tap.
Each exit switches the light: horizontal or vertical. A red light or blocked path counts as a mistake. Change light costs 60 points; Hint shows a valid exit for 80. Three stars: no mistakes, hints or manual changes.
Scoring: Each vehicle scores 100 points. Clearing the lot adds 300 plus 20 per level. Each mistake costs 35, each hint 80 and each manual light change 60, without going below zero.
Today’s traffic jam
The same lot and traffic lights for everyone, without arrows. Aim for no mistakes, hints or manual light changes.
Solve the daily lot without a timer or arrows. Everyone gets the same board and starting light. Alternate horizontal and vertical exits; replay to improve your score.
Each exit switches the light: horizontal or vertical. A red light or blocked path counts as a mistake. Change light costs 60 points; Hint shows a valid exit for 80. Three stars: no mistakes, hints or manual changes.
Scoring: Each vehicle scores 100 points and clearing the daily lot adds 420. Each mistake costs 35, each hint 80 and each manual light change 60, without going below zero.
Solo or with other players
This is a single-player game. Practice and improve your own score.
Compare and choose
We compare game rules and controls. Stated times are mode limits, not average durations. Recommendations are editorial. How we prepare these facts.