You cannot set the final position as you would in a grid: planets roll. Overflow ends the run.
Pace: No countdown; the daily challenge allows 40 drops.
An example decision
Two matching planets separated by a small one will not merge yet. Try a drop that brings the pair together without raising the pile too far.
How to play
Two matching planets merge when they touch. Place your drops to set off chain reactions and reach the Sun. Play at your own pace or try today’s 40 drops.
Slide below the container and release a planet. Two matching planets merge into a larger one when they touch. Check the upcoming planets to plan your next move.
Build pairs near the center and avoid stacking small planets in a single corner. Watch the next planet: one careful drop can trigger several merges.
Controls
Desktop
← → / A D: aimSpace: dropMouse: aim and click
Mobile and tablet
Slide the bottom bar and release to drop. Your finger stays outside the container. You can also aim with the bar and use the Drop button.
Modes and scoring
At your own pace
Drop planets. Two matching ones merge into a larger one. Your run ends if the container overflows.
Slide below the container and release a planet. Two matching planets merge into a larger one when they touch. Check the upcoming planets to plan your next move.
A planet above the line for two seconds ends your run. A falling planet gets a short grace period. Two suns create a supernova and clear some space.
Scoring: Each merge scores the new planet’s value: 10, 25, 50, 100, 180, 300, 500 or 800 points. Two suns score 1,500. Merges within 1.2 seconds build a multiplier up to ×3.
Today's universe
40 drops, the same sequence for everyone. Score as much as you can without overflowing the container.
You have 40 drops with no timer. Everyone gets the same planets in the same order. After your final drop, the remaining merges settle before your score is saved.
A planet above the line for two seconds ends your run. A falling planet gets a short grace period. Two suns create a supernova and clear some space.
Scoring: Each merge scores the new planet’s value: 10, 25, 50, 100, 180, 300, 500 or 800 points. Two suns score 1,500. Merges within 1.2 seconds build a multiplier up to ×3.
Solo or with other players
This is a single-player game. Practice and improve your own score.
Compare and choose
We compare game rules and controls. Stated times are mode limits, not average durations. Recommendations are editorial. How we prepare these facts.