Classic Fusion
Slide the whole board to reach the target tile.
Slide the whole board. Two equal tiles merge when they meet.
Create the target tile before running out of useful moves.
Scoring: Each merge earns the value of the tile it creates.
2048 and number merging game
Combine tiles in Fusion 2048: slide the board, stack numbers, merge neighbors or complete orders.
Play freeNo download · Browser · Mobile and desktop
Merge numbers with four rules: slide, stack, join neighbors or prepare orders.
You prefer arranging numbers on a board to judging physical drops.
Start with Classic Fusion.
In alchemy mode, only equal neighbors merge; two matching numbers far apart do not make a valid pair.
Pace: Move-based grid play, without a countdown.
In classic mode, a swipe moves the entire board. Before merging a pair, check where the largest tile and empty spaces will end up.
Four ways to think with numbers: merge the board, drop tiles, join neighbors or complete orders. The target rises with each level.
Slide the whole board. Two equal tiles merge when they meet.
Keep your largest tile in a corner in classic mode. In the tower mode, the key question is which tile will sit on top of another.
← ↑ ↓ → Tab + Enter: tile
Swipe to move the board; tap tiles or columns when the mode asks you to.
Slide the whole board to reach the target tile.
Slide the whole board. Two equal tiles merge when they meet.
Create the target tile before running out of useful moves.
Scoring: Each merge earns the value of the tile it creates.
Tap a column to drop a tile. Equal stacked tiles merge.
Tap a column to drop the next tile.
Equal stacked numbers merge. Leave gaps to keep placing tiles.
Controls for this mode: Click: column · Tab + Enter: place. Tap the column where you want to drop the tile. No swiping needed.
Scoring: Each tile placed earns 10 points. Create the target number to complete the level.
Tap two equal neighboring tiles to merge them. Columns fall and refill.
Tap two equal tiles that share a side.
They merge, columns drop and new tiles appear. Diagonals don't count.
Controls for this mode: Click: tile · Tab + Enter: choose. Tap a tile, then an equal tile sharing a side. No swiping needed.
Scoring: Each merge earns the value of the biggest tile left on the board.
Slide to create the ordered tiles and tap them to deliver.
Slide to create the ordered number. Then tap that tile to deliver it.
The order changes after each delivery. Creating the tile without delivering it doesn't complete the order.
Controls for this mode: ← ↑ ↓ →: move · Click / Enter: deliver. Swipe the board to merge. Tap the ordered tile to deliver it.
Scoring: Merges earn their new value. Delivering adds ten times the order's value.
This is a single-player game. Practice and improve your own score.
We compare game rules and controls. Stated times are mode limits, not average durations. Recommendations are editorial. How we prepare these facts.